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Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.

Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

2019.2.10f1 Release Notes Fixes:

Known Issues in 2019.2.10f1
-Android: Application.internetReachability returns NotReachable on certain devices even if internet is available
-Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null
-Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
-IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite
-Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device
-Physics: Crash in physics PhysicsManager::Simulate
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected
-Scene Management: Duplicated child nested prefab is not created in the same position
-Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs
-Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs
-Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore
-Scripting: Handles.Disc function performance is very slow in Scene View
-Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new project
-Shuriken: [LWRP]RP GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message
-iOS: OS 13 UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix

-Animation: Fixed a crash when using Animation Jobs with invalid human avatar.
-Animation: Fixed an issue with native structs not showing as animatable properties in the Animation Window.
-Asset Import: Fixed an issue the produced warnings when inserting a menu item when the insertion limit is reached
-Asset Import: Fixed an issue where animations from .blend files are not imported properly.
-Asset Import: Fixed an issue with misaligned properties after nested fade-group.
-Asset Import: Fixed an out of memory crash when importing FBX assets with thousands of submeshes.
-Asset Import: Fixed issue where curves and metaballs are not imported from .blend files.
-Editor: Fix for ProjectSettings files from the 3D template sometimes being serilized incorrectly in new projects.
-Editor: Fixed an issue with EventSystem.current.IsPointerOverGameObject(touch. fingerId) always returning false in Player
-Editor: Fixed and issue with missing dependencies in Lightweight and 3D with Extras project templates.
-Graphics: Don't set the dirty state on LineRenderers when updating properties with identical values
-Linux: Fixed a heap corruption issue in CEF on exit
-Particles: Apply Transform changes immediately when using scripted Emission.
-Particles: Apply Vertex Streams button in the Standard Particle Shader UI now correctly applies changes to Prefabs.
-Particles: Fix ed an issue with normals and tangents being wrong in various particle setups.
-Particles: Fixed a crash when switching from Ribbon to Particles mode in the Trail module.
-Particles: Fixed inherit size option issue on sub-emitter when the parent system is using non-uniform size.
-Scripting: Fixed TypeCache not being initialized when accessed from EditorWindow through static constructors.
-Video: Fixed and issue where Video alpha channels are flipped vertically when transcoding to H264 on Mac OS.


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