Unity Pro 2019.1.4f1 (x64)
x64 | languages:English | File Size: 3.94 GB

Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.

Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesWhats New:

Release notes:

-2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds".
-Android:Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs.
-Android:Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension.
-Asset Import:Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'.
-Asset Import:Fixed an issue where blendShapes normals are broken when upgrading the project.
-Asset Import:Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets.
-Asset Import:Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1.
-Asset Import:Fixed the root node of a model importer preset to be visible and editable.
-Core:Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash.
-Editor:Ensured duplicated prefabs retains transform values and other overrides.
-Editor:Fixed an Editor crash when clicking Shader dropdown in Material inspector.
-Editor:Fixed crash when duplicating prefabs with ConfigurableJoints.
-Editor:Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects.
-Editor:Fixed interacting with custom property drawer array resets the scroll bar position.
-Editor:Fixed reverting files in Collab occasionally displaying a blank message.
-Editor:Removed Extra FileIDs property that appears for some assets in the inspector.
-Graphics:Fixed issue with large scaled meshes with texture mip map streaming.
-Graphics:Fixed Unsupported textures such as reflection probes now load highest mip.
-IAP:Fixed editor crashing when updating/installing/importing IAP plugin.
-iOS:Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2.
-OSX:[Metal] Fixed excessive fencing causing all GPU workload to be serialized.
-Package Manager:Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project.
-Particles:Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed.
-Profiler:Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build.
-Profiler: Reduced profiler overhead when flushing data from Job threads.
-SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible.
-Services:Fixed crash from background thread on UWP when Crash Reporting is enabled.
-Terrain:Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script.
-Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F
-Web:Fixed encoding support in url escaping.
-Windows:Fixed documentation summary in Visual Studio not being shown.
-XR:Fixed crash when transitioning to VR Mode from non-VR.
-XR:Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project.
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