Hi everyone,

Sitting on the right morning coffee, I started to wonder about the implementation of CFDs in video games.

Since games are live simulations, usually running on something smaller that fits in your living room, simplifications need to be made, but I was wondering if you have any information or specific examples about this.

I started wondering this question while playing racing simulator games and trying to get slipstream. But of course this applies to every game out there up to a certain point, the boeing flight simulator is maybe the most advanced?

If you have some information about this to have some directions to go before I start diving into this topic, I would be happy to!

Thanks.